Link: https://spartasoftstudio.itch.io/tomb-for-two

Tomb for Two is a Co-Op, Isometric dungeon crawler made by Spartasoft Studios. It was my first project with a team of 50+ people, in which I was part of a team of 10 designers rather then being the only designer. As such, our roles were much more specialized for most of the project.

I helped mostly with coming up with enemies for combat design, blocking out different rooms for the dungeon, and the design of the end game room, in which the two players meet in the same room and fight waves of enemies while walls crumble around them. I was in charge of the blocking out, implementation of mechanics within Unity, and the enemy placements around the room. Below, you can see the scene.

As the two players beat each part of the final room, the walls will crumble and reveal more of the room where another enemy wave will challenge them. This happens twice before the player wins the game. I was involved in the ideation and implementation of these sequence of events, using the Unity Event System to set parts of the room active and activate the crumbling wall events.
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