Isotopolis is an educational kart racer game meant to educate studuents on what happens in a Particle Collider, and had a unique mechanic of racers being able to drive around the track in 180 degree tubes, with more of a focus on dodging obstacles and colliding with isotope beams than staying on the track.

I primarily designed the level's track that is in the game currently and wrote documentation for future plans and implementation. I also assisted in quickly getting other team members on board to help finish the level by a tight deadline.
Track Layout. I highlighted the track in unity so it is easily visible against the environment art.
View of the Tack, in game.
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